
Roadmap
quarter one
Arya’s Ashes
Create Landscape and Material
Setup PCG
Create General Appearance of Biome Via PCG
Connect Narrative Pro Day/Night system with Ultra Dynamic Sky
Write Main Storyline
Create Main Character Metahumans
quarter Two
Arya’s Ashes
Block Mesh out all currently planned locations
Start Phase 1 of Crafting System
Modify certain data assets of Narrative Pro for characters to have game specific data
Build Main town
Create common mechanics found within most RPGs
Create villager Metahumans
Create Narrative Pro Characters
Start creating dialogue for those within the village
Master Narrative Pro Settlement System
quarter one
Arya’s Ashes
Finish making remaining locations look and feel lived in
Finish Combat System
Finish Crafting System
Finish additional dialogue and side quests
Have a Beta
Finish cutscenes
Final Optimization and Bug Fixing
Final Trailer with release date
2025
2026
quarter Two
Thaggund’s Escape
Short Rest (2 to 3 weeks)
Begin drawing out the landscape in World Creator 3
Transfer all Systems from Arya’s Ashes to Thaggund’s Escape
Phase 1 Advanced Crafting System
Phase 1 Building System (Experimental - May remain very simple and used for traversal and such)
Create Dwarf Meta Human Main Characters
Write Main Story Dialogue and Questline
Insert Landscape into UE, setup material and PCG system
Build Cave System over Landscape
quarter Three
Arya’s Ashes
Setup Locomotion specific to series
Setup GAS Attributes for series
Phase 1 for Combat System for series
Create Part 1 of main story questline in Narrative Pro
Create Part 1 of main story dialogue in Narrative Pro
Create some branching questlines
Create some branching dialogues
Setup Companion System
Start Phase 2 of Crafting System
Make the main town look and feel alive
Get additional locations out of block mesh phase and into beta phase
Setup weather cycles in Ultra Dynamic Sky
quarter Three
Thaggund’s Escape
quarter Four
Arya’s Ashes
Create Base Enemy AI System
Create humanoid races found in Arya’s Ashes
Phase 2 for Combat System for series
Have first alpha test
Start on additional branching quests and dialogue
Part 2 of main story and dialogue
Get additional locations looking and feeling more alive
Get additional remaining locations out of block mesh phase and into beta phase
Have second alpha test
Create trailers and attempt to get some funding
Phase 3 for Combat System for series
Phase 3 of Crafting system
Finish Main storyline quests
Start creating needed cutscenes